Jan 05, 2007, 06:26 PM // 18:26
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#1
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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Paragon Beach Farmer
The Paragon beach farmer uses leadership to maintain shouts longer and make them that way more usable. His damage comes from an axe, preferably a Zealous one, and has a fair speed buff of 33%. Due the speed buff the attack skills become spamable and so pretty effective.
For running you use Fall Back + sprint (if youre a good runner, you can skip sprint for an other attack skill). To make it work better, you use Enduring Harmony to make Fall Back longer. Running wouldn't be much of a problem that way.
As you approach your first mob (snarlings), you use Enduring Harmony and let your adrenaline build up, once at 4 you use Watch Yourself together with Soldier's Stance. From there on you just keep getting you health up with Healing Signet, refresh shouts/stances and make your damage with the attack skills.
Same goes with the Dryders, but there Healing Signet won't even be needed.
With spiders you need to be more careful, you have less absorption but more armor, but still you take from 1 up to 8 damage. Wisely you just lure 1 group of spiders at the time. Get them together to make Healing Spring not work (when you are close to a spider, they just don't use healing spring). You'll have a period of 3 second in which Shields Up isn't up running. Prepare that period with a Healing Signet so you will have no problem tanking it. Again keep using: shouts/stances/attacks.
This build is quite slow compared to the warrior build, but as not everyone has a warrior (or the farming code is bashing in) it could be handy to use the Paragon.
Paragon/Warrior
Level: 20
Equipment:
-an Axe (zealous advised)
-a Geoffers Bulwark
-full armor with Centurion Insignia's
Leadership: 7 (4+3)
Command: 10 (7+3)
Axe Mastery: 10
Tactics: 12
- Penetrating Blow (Axe Mastery)
If this attack hits, you strike for +15 damage. This axe attack has 20% armor penetration.
Adrenaline:5
- "Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 10 seconds.
Adrenaline:4
- Enduring Harmony (Leadership)
For 22 seconds, Chants and Shouts last 50% longer on target non-Spirit ally.
Energy:5 Cast:1 Recharge:10
- Soldier's Stance (Tactics)
For 9 seconds, you attack 33% faster while under the effects of a Shout or Chant.
Energy:5 Cast:0 Recharge:8
- Healing Signet (Tactics)
You gain 130 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
- "Shields Up!" (Tactics)
For 18 seconds, you and all allies in the area gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.
Energy:10 Cast:0 Recharge:30
- "Fall Back!" (Command)
For 8 seconds, all allies within earshot gain 12 health per second while moving, and move 33% faster. "Fall Back!" ends on an ally when that ally successfully hits with an attack.
Energy:15 Cast:0 Recharge:25
- Sprint (Strength)
For 8..13 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20
screens:
Please don’t mind my English, I’ve tried my best on it but surely there will be some mistakes in it since I’m Dutch.
Happy farming and Good luck!!!
Last edited by Milan-V; Jan 06, 2007 at 11:45 AM // 11:45..
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Jan 06, 2007, 04:18 PM // 16:18
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#2
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Frost Gate Guardian
Join Date: Oct 2006
Location: .at
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nice build!
i'm gathering the equipment atm to give it a try..
1 question though.. why don't you use soldiers fury as elite? it has the same effect like soldiers stance but lasts 13 seconds longer.. only disadvantage i see is the casting time of 1 second..
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Jan 06, 2007, 05:48 PM // 17:48
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#3
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Behind You...
Guild: X Team Slayers X
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Sounds good now iv got to make a paragon..
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Jan 06, 2007, 09:05 PM // 21:05
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#4
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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@ vespertine:
I use it for 15^stance and it also can be used for a -2+45stance shield. But both elites will do, it's only I prefer this one.
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Jan 06, 2007, 09:38 PM // 21:38
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#5
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Only 10 axe? Can't you get it to 12?
And why not take Cleave/Triple Chop etc as your elite and grab flail as an IAS?
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Jan 07, 2007, 02:39 PM // 14:39
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#6
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Les Louvetiers De Tyrie
Profession: R/
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you only have 480hp ?
(sorry, but my paragon has 635hp ^^')
it seems to be a really good build
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Jan 07, 2007, 05:08 PM // 17:08
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#7
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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@Skuld: You sure can, but doing that makes your primary attributes lower (doh) and so more annyoning. But, you can run at 11 axe (I do that sometimes ^^)
@Belriku: as with 480 will do to tank, it's only more handy as Healing Signet gets more efficient that way
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Jan 07, 2007, 05:29 PM // 17:29
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#8
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Les Louvetiers De Tyrie
Profession: R/
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I trust you
I shall try when i get the elite skill
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Jan 07, 2007, 05:37 PM // 17:37
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#9
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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480 hp doesn't make Healing Signet any more effective. Unless you count in the points you spare using runes?
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Jan 07, 2007, 06:16 PM // 18:16
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#10
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Good, but could be improved (like through the use of a -2 shield). I particularly like the Enduring Harmony + Shields Up combo. Why no Aggressive Refrain? Sure its 25 energy, but you could easily keep it up and use your elite/stance for something else.
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Jan 07, 2007, 07:22 PM // 19:22
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#11
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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Sure you can take Aggresive Refrain, but it seems quite annoying to me. As you'll have to have a lot of energy at the beginning of the battle (you gain only 1 per shout, and 2 regen isn't that much). 25 energy to 30 energy makes it very hard to use other shouts wich ARE needed VS spiders.
The use of a -2 shield worked out against me when I tested it, but yeah you can use it if you'd like. The gear said in guide is more what I prefer (i'll add that).
And Healing Signet is more effective with low health (atleast to me). As you will not take too much damage while using it, let's say 30 for easy calculating (it's close to it i'm sure), you will get a good healing of 100 over the 510 (checked it :P) health I'm running .
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Jan 07, 2007, 09:10 PM // 21:10
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#12
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Les Louvetiers De Tyrie
Profession: R/
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And do you really need more time than a W/Me to kill mobs ?
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Jan 08, 2007, 02:09 PM // 14:09
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#13
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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I don't know for sure, since my warrior isn't ascended yet ^_^'' (I'm not really a warrior person).
It took me around 1 hour for the run, with some mistakes.
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Jan 21, 2007, 03:41 PM // 15:41
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
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I tried it, running is fine, but 2 mobs of driftwoods is just too much for me...
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